July 2026 Β· 5s 16:9
I'm ready to create a production-ready Seedance prompt using your 4 reference images. However, I need one critical piece of information from you:
FACE LOCK (multi-character): each character's face MUST match its assigned reference EXACTLY in every frame they appear β Character A β γ@image1γ, Character B β γ@image2γ, Character C β γ@image3γ, Character D β γ@image4γ. Identical facial structure, identical eyes, identical nose, identical mouth, identical jawline, identical skin tone and texture, identical hairline and hair texture per character. NO face-swap between characters, NO blending, NO morphing, NO 'similar' β keep each face anchored to its source reference for every frame that character appears.
Generate cinematically from FRAME 1. Do NOT show, flash, transition from, or include the reference image(s) as a visible frame at any point β the reference is for character likeness and styling ONLY.
**What is the story or action you want to see in the video?**
For example:
- A narrative moment (e.g., "the four characters meet in a garden and something magical happens")
- A specific action or emotion (e.g., "they're running, dancing, confronting each other")
- A theme or mood (e.g., "a tense reunion," "a joyful celebration," "a mysterious encounter")
- A duration preference (5 seconds, 10 seconds, 15 seconds?)
Right now I have four people:
- **γ@image1γ**: Man in light blue button-up shirt, surrounded by hanging plants, calm indoor setting
- **γ@image2γ**: Man in dark blue shirt with sunglasses, on a hilltop overlooking a vast landscape
- **γ@image3γ**: Person in bright red/pink shirt with a beanie, on sandy/dusty ground
- **γ@image4γ**: Person in mauve/dusty-rose colored shirt holding a blue object, seated on white rattan chairs in a garden
**Tell me:**
1. What happens in this video?
2. How long should it be?
3. What's the mood/atmosphere?
4. Do all four appear together, or in separate scenes?
Once you give me the creative direction, I'll write a gold-standard prompt with precise cinematography, sound design, and shot-by-shot breakdowns.